HENRY CHEN
GAME DESIGN PORTFOLIO
SHORT SUMMARY
Hi! I'm Henry, a game developer and video editor from California, and I have been studying game development at the University of Texas At Austin with a degree in Art and Entertainment Technologies.
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On my portfolio, you can see some of my school projects as well as passion projects that I have been working on. I enjoy creating new ways to bring my ideas to life through numerous different game engines, whether that's 2D or 3D. I have strong perseverance for seeing projects through and am open to learning new things to expand my skill set. I find every facet of game development captivating, and I'm well-versed in various aspects of the game development process. Game mechanics have always been a frequently brought up topic of mine which led me to learn how to program in both visual and text-based scripting.
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I also do video editing as a hobby and edit for my friend's gym YouTube channel since I am also a gymbro myself
If you have any other questions feel free to contact me! :)
Resume

EXPERIENCE
Digital Wizards Studios, Remote: 3D Production Assistant
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Contributed to designing and creating 3D assets for stop-motion production, including modeling and enhancing detailed sets to meet artistic specifications.
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Refined and optimized low-poly 3D models for seamless integration into LEGO animated shorts, ensuring aesthetic consistency and production efficiency.
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Designed and replicated accurate LEGO Minifigure designs in Illustrator.
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Digital Wizards Studios: 3D Assistant Intern:
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3D Model Designer: Created detailed 3D models for a collaborative project with a toy company, contributing to the design and development of a new toy line. Utilized Blender to produce high-quality, market-ready models.
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Video Editor: Edited YouTube videos and shorts for Digital Wizards' stop-motion productions. Enhanced visual and audio elements to align with brand standards and improve viewer engagement.
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Blindlight LLC: Production Intern
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Coordination: Created call sheets, managed schedules, and communicated with talent agencies to arrange auditions and resolve conflicts.
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Talent Management: Worked with companies like Bethesda and Activision to coordinate voice acting talent for game projects.
CREATIVE PROJECTS
Game Developer: Nasus’ Revenge
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Developed a 3D desert exploration game with an open-world, procedurally generated map featuring diverse areas to explore.
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Utilized Unreal Engine and its Blueprint system to develop all game mechanics and gameplay elements.
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Neon Gladiator (Team), Austin, TX
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3D Artist / Technical Developer
Developing a first-person arena shooter focused on training players' mechanical skills through unique enemy movement and attack patterns. -
Animated and rigged all 3D models used within the game, ensuring fluid and dynamic character interactions.
Contributed to the core concept and mechanics of the game, utilizing knowledge of FPS design to refine gameplay balance and player experience.
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“The Adventures of Ranger Raccoon”
Technical Developer
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Designed and implemented gameplay mechanics for minigames in a grant-funded (Health IT SPARK Grant from the University of Texas at Austin, School of Nursing), respiration health-focused video game.
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Collaborated with a multidisciplinary team of 10 to integrate these mechanics with a confidential respiratory device under development.
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Recorded and edited the game trailer with Adobe Premiere Pro
Skills and Interests
Game Engines: Unreal Engine 5, Unity, and Construct 3
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Adobe Software: Adobe Premiere Pro, Adobe Photoshop, Adobe Illustrator, and Adobe After Effects
Modeling and Animation Software: Autodesk Fusion 360, Substance Painter, Blender, and Maya
Coding Languages: Python, Java, and Processing
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Visual Scripting: UE5 Blueprints, Flowlab Nodes, and Construct 3 Visual Scripting
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Additional Languages: Mandarin
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Interests: YouTube Content Creation, Photography, Gaming, Hiking, Bodybuilding
GET IN TOUCH
Interested in working together or have a project idea? Feel free to contact me using the form below.